Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The hero gets bonus damage and 100% splash every 16/12/8/4 seconds for 1 attack.. I tried to do something myself but i dunno how. Make it with a spellbook and dissable the spellbook
Set Tidebringerdamage[1] = Damage1 ( an item skill that gives + damage)
Set Tidebringerdamage[2] = Damage2 ( an item skill that gives + damage)
Set Splash = Cleaving Attack(an item cleave)
(all above variables are spells)
if Level of Tidebringer for Learning Unit = 1 then
Unit Add Tidebringerdamage[1] to Learning unit
Unit Add Splash to Triggering unit
if Level of Tidebringer for Learning Unit = 2 then
Unit Add Tidebringerdamage[2] to Learning unit
Unit Add Splash to Triggering unit
ect...
Unit is attacked
Level of Tidebringer greater then 0 then
Set Tidebringerdamage[1] = Damage1 ( an item skill that gives + damage)
Set Tidebringerdamage[2] = Damage2 ( an item skill that gives + damage)
Set Splash = Cleaving Attack(an item cleave)
Set Unit_Tide = attacking unit
Wait 0.5 second
Remove Tidebringerdamage[1] from Unit_Tide
Remove Tidebringerdamage[2] from Unit_Tide
Remove Splash from Unit_Tide
wait (20 - (4 X Level of Tidebringer for Unit_Tide)
Unit Add Splash to Unit_Tide
If Level of Tidebringer for Unit_Tide = 1
Unit Add Tidebringerdamage[1] to Unit_Tide
If Level of Tidebringer for Unit_Tide = 2
Unit Add Tidebringerdamage[2] to Unit_Tide
ect...
There is easier ways to do it and you can just add a buff that gives an special effect to the weapon.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.