Okay I've replayed it and finished it! It does feels better, I like the money pick-ups you added, they were useful, and at the end I floated 8k gold in the bank so economy is definitely not an issue

I played with level 2 heal and level 1 vampiric aura, the first spell especially is great for unit retention
The miniboss was nice, not too overpowered, and pushing in teal's base was actually pretty easy, actually the worst part is dealing with blue because of the layout of his base. This time I engaged more with acolytes and summoning zombies as a replenishable force to defend home while my army was away, and it was working, so I like that mechanic
Some misc stuff:
- I noticed the both skeleton units do not have a hotkey for training them in the crypt
- I ventured north-west and saw corpses with a stone golem at half health, I think teal was sending attack groups against them and eventually didn't have many men left at home xD Maybe the AIs should leave the creeps alone for their sake
- Completing the main quest did not trigger a "quest completed" message before the cinematic, but that's not too bad
I think my biggest piece of feedback would be either reduce the unit collisions, or widen some of the paths, like blue's base or especially this ramp of hell where the kobolds are, it took me ages to get out of there XD
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But overall nice map