• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

little help plz :)

Status
Not open for further replies.
Level 12
Joined
Dec 17, 2009
Messages
951
I need someone to help me clean my map leaks
Fix:
*the gold income from "loadstones"
*fix the initial position of all the kings of each race
-Aramon: (Human Race) each human start position create 1 Elsing (unit)
-Veruna: (Orc Race) each orc start position create 1 Kirenna (unit)
-Zhon: (Night Elf Race) each Nelf start position create 1 Thirsha (unit)
-Taros: (Undead Race) each Undead start position create 1 Lokken (unit)
Income System > i need a good fix to my income system. my "market" unit to be the incoming unit is the Undead entangled mine. but when the entangled mine dies, he destroy the mine too.(gold Mine is a fake unit to be a place to put the market inside him)
Map ~> http://www.hiveworkshop.com/forums/pastebin_data/m5lbgx/_files/TAK.w3x
(PLZ ANY QUESTION,JUSK ASK)

Rewards:

* +Rep
* +Crédits into my map
 
Level 17
Joined
Jun 17, 2010
Messages
2,275
lol why did u put an accent above the e, ill work on it aswell

Here you go all finished Tak

I didnt fix the gold mine thing because i couldnt find the dummy unit u used for a normal gold mine, all u have to do is when the haunted dies, create a new gold mine where that one died
 
Last edited:
Level 12
Joined
Dec 17, 2009
Messages
951
lol why did u put an accent above the e, ill work on it aswell

Here you go all finished Tak

I didnt fix the gold mine thing because i couldnt find the dummy unit u used for a normal gold mine, all u have to do is when the haunted dies, create a new gold mine where that one died

hmm ok thank you.
about mine, yes ,i did the replace trigger when the mine dies but he dont create another mine in the right position, always close to the normal position or a little bit close or away from the die possition :/ and i cant fix that
 
Level 12
Joined
Dec 17, 2009
Messages
951
Don't double-post. I moved this one into the Requests forum as well.

man request forum doensnt help so much ¬¬
i accydentuly create a wron post in request, remove de the request from the "request" section

what the hell, a negative rep? cmon are you mad today? ¬¬
lol this is the first time I accidentally do double post, you ARE A AWESOME MODERATOR :)
--the fact that a moderator do?
1. Post, plz dont do double post or i will give you Neg- rep
2. occur more often if you runs the risk of being banned
3. Thank you for your attention
thats what a true moderator do ¬¬

@XPQJ sorry it does the same thing :/ (the same "inperfected" replace position)
 
Last edited:
Level 10
Joined
Mar 16, 2009
Messages
354
yeah my bad im looking at it and trying out a lot of stuff, there has to be a more accurate way to assert these points.

fixed it ;p

in the object editor on the Mana Rune, remove the pathing map, and set the collision to 0, it still behaves like normal it just works.

Edit: Map Attached
 

Attachments

  • TAK.w3x
    471.3 KB · Views: 48
Level 17
Joined
Jun 17, 2010
Messages
2,275
Thats not how u do it, just set the points of the gold mines, then when one dies, place a new gold mine

Event - Unit Dies
Action - Create 1 gold mine at GoldMinePoint[your index]

Edit: ill post the triggers
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • Set GoldMinePoint[1] equal to position of (Gold Mine 000 <gen> (whatever it is))
And so it doesnt push ur gold mine off, make all the settings equal, collision, ground texture, pathing etc. And make a duplicate of that for every gold mine on your map
 
Level 12
Joined
Dec 17, 2009
Messages
951
yeah my bad im looking at it and trying out a lot of stuff, there has to be a more accurate way to assert these points.

fixed it ;p

in the object editor on the Mana Rune, remove the pathing map, and set the collision to 0, it still behaves like normal it just works.

Edit: Map Attached

wow, just perfect, but why create 2 kings for every raçe? :/
 
Level 12
Joined
Dec 17, 2009
Messages
951
you guys 2 help me a lot
i will finish the map soon :)
i can just add +1 for you guys
but your credits will given ^^
thank you
 
man request forum doensnt help so much ¬¬
i accydentuly create a wron post in request, remove de the request from the "request" section

what the hell, a negative rep? cmon are you mad today? ¬¬
lol this is the first time I accidentally do double post, you ARE A AWESOME MODERATOR :)
--the fact that a moderator do?
1. Post, plz dont do double post or i will give you Neg- rep
2. occur more often if you runs the risk of being banned
3. Thank you for your attention
thats what a true moderator do ¬¬

You requested this gigantic thing in the wrong forum, I moved it, you acknowledged that I moved it, then you posted the exact same thing again in the wrong forum again, on purpose.
 
Status
Not open for further replies.
Top