- Joined
- Jul 31, 2004
- Messages
- 108
I put this under spells and those "fags" didn't answer me so can you help? Sry about the "fags" comment, but out of the 13 comments no 1 acutally replied....."fags"
I'm new to this thing and if this seems n00b don't make fun please. Now I am having trouble at the
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
For each (Integer B) from 1 to 10, do (Actions)
Loop - Actions
Unit - Order Abilites_Unit_1[(Integer B)] to Human Paladin - Holy Light (Random unit from Abilites_UnitG_1)
part it casts it, but not on all the units....how do I make it so it cast Holy Light on the all the units in the Unit Group over a 5 second period??
Trigger-
Holy Light Storm
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Holy Light Storm (S)
((Triggering unit) is A Hero) Equal to True
Actions
Region - Center Region 000 <gen> on (Position of (Casting unit))
Unit Group - Add all units of (Units within 800.00 of (Center of Region 000 <gen>)) to Abilites_UnitG_1
Unit Group - Remove (Casting unit) from Abilites_UnitG_1
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[1] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[2] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[3] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[4] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[5] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[6] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[7] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[8] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[8] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[9] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[10] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
For each (Integer B) from 1 to 10, do (Actions)
Loop - Actions
Unit - Order Abilites_Unit_1[(Integer B)] to Human Paladin - Holy Light (Random unit from Abilites_UnitG_1)
I'm new to this thing and if this seems n00b don't make fun please. Now I am having trouble at the
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
For each (Integer B) from 1 to 10, do (Actions)
Loop - Actions
Unit - Order Abilites_Unit_1[(Integer B)] to Human Paladin - Holy Light (Random unit from Abilites_UnitG_1)
part it casts it, but not on all the units....how do I make it so it cast Holy Light on the all the units in the Unit Group over a 5 second period??
Trigger-
Holy Light Storm
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Holy Light Storm (S)
((Triggering unit) is A Hero) Equal to True
Actions
Region - Center Region 000 <gen> on (Position of (Casting unit))
Unit Group - Add all units of (Units within 800.00 of (Center of Region 000 <gen>)) to Abilites_UnitG_1
Unit Group - Remove (Casting unit) from Abilites_UnitG_1
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[1] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[2] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[3] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[4] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[5] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[6] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[7] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[8] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[8] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[9] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 BLAHSSS for (Triggering player) at (Position of (Casting unit)) facing 90.00 degrees
Set Abilites_Unit_1[10] = (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
For each (Integer B) from 1 to 10, do (Actions)
Loop - Actions
Unit - Order Abilites_Unit_1[(Integer B)] to Human Paladin - Holy Light (Random unit from Abilites_UnitG_1)