Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hopefully you did the research and found out how to do it your self but it would look like something like this... I tested and it works but you would have to implement it for every player
Untitled Trigger 002
Events
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Conditions
(Ability being cast) Equal to Wind Walk
Actions
Do nothing
Set VariableSet tpunit = (Casting unit)
Dialog - Create a dialog button for tp labelled tp1
Set VariableSet tp1 = (Last created dialog Button)
Dialog - Create a dialog button for tp labelled tp2
Set VariableSet tp2 = (Last created dialog Button)
Dialog - Show tp for Player 1 (Red)
Untitled Trigger 003
Events
Dialog - A dialog button is clicked for tp
Conditions
Actions
If ((Clicked dialog button) Equal to tp2) then do (Unit - Move tpunit instantly to (Center of Region 003 <gen>)) else do (Dialog - Hide tp for Player 1 (Red))
If ((Clicked dialog button) Equal to tp1) then do (Unit - Move tpunit instantly to (Center of Region 001 <gen>)) else do (Dialog - Hide tp for Player 1 (Red))
Then change it, how hard is it to create your own event? You didn't even state in your description in what event should the trigger fire.
Hopefully you did the research and found out how to do it your self but it would look like something like this... I tested and it works but you would have to implement it for every player
Untitled Trigger 002
Events
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Conditions
(Ability being cast) Equal to Wind Walk
Actions
Do nothing
Set VariableSet tpunit = (Casting unit)
Dialog - Create a dialog button for tp labelled tp1
Set VariableSet tp1 = (Last created dialog Button)
Dialog - Create a dialog button for tp labelled tp2
Set VariableSet tp2 = (Last created dialog Button)
Dialog - Show tp for Player 1 (Red)
Untitled Trigger 003
Events
Dialog - A dialog button is clicked for tp
Conditions
Actions
If ((Clicked dialog button) Equal to tp2) then do (Unit - Move tpunit instantly to (Center of Region 003 <gen>)) else do (Dialog - Hide tp for Player 1 (Red))
If ((Clicked dialog button) Equal to tp1) then do (Unit - Move tpunit instantly to (Center of Region 001 <gen>)) else do (Dialog - Hide tp for Player 1 (Red))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.