• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Line of sight blockers, against air units?

Status
Not open for further replies.
Level 1
Joined
Sep 8, 2007
Messages
2
L99c653912d7fe27f44be7f

99c62d7fe275391f44be7f99c62d7e7f99c62d7fefe275391f44b275391f44be7f
 
Last edited:
Level 34
Joined
Sep 6, 2006
Messages
8,873
Create two regions and when a unit enters one, give that unit visibility of that region, and take away the visibility of the last region.
 
Level 25
Joined
Mar 25, 2004
Messages
4,880
Yeah, I'd have to say that the only way to get that to be walkable is by using triggers. The reason that it isn't walkable is because a Line of Sight blocker blocks what the player can see in that area. If your unit moved over it, the unit's acquisition range would drop to 0.00 and his Sight Radius would also. So pretty much, going on a Line of Sight blocker is totally pointless. That is why Blizzard figured it'd be a good idea to make it unwalkable. No idea why it's still unwalkable after choosing the walkable option. Maybe changing the pathing texture or pathing value to "NONE" will make it walkable. If not, then triggers are your only resort.
~Craka_J
 
Status
Not open for further replies.
Top