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So basically I need to find a way how to limit training of multiple unit-types to one value, so that type1 + type2 + type3 never exceeds a certain value. This should also include units being trained at the moment, just like the "Limit Training of Unit-Type" trigger function does.
I tend to use this when the object editor doesn't say the ID of the unit. I assume you are using custom units, so just order the barracks to create a footman for example, and then the order unit should pop up on the screen. Someone probably knows a better way. ¯\_(ツ)_/¯
Untitled Trigger 005
Events
Unit - A unit Is issued an order with no target
Conditions
Actions
Game - Display to (All players) the text: (String((Issued order)))
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