- Joined
- Apr 14, 2012
- Messages
- 2,901
Ok so I've tried to make a level up trigger for my map. I did everything right, didn't I? But I can't figure out what's wrong with my trigger:
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lvlup
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Events
- Player - (Owner of Defender Of Light 0001 <gen>) types a chat message containing -lvlup as An exact match
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Conditions
- (Substring((Entered chat string), 1, 7)) Equal to -lvlup
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Actions
- Set LV_Temp_Int = (Integer((Substring((Entered chat string), 8, (Length of (Entered chat string))))))
- Set LV_Group = (Units currently selected by (Triggering player))
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Unit Group - Pick every unit in LV_Group and do (Actions)
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Loop - Actions
- Hero - Set (Triggering unit) Hero-level to ((Hero level of (Picked unit)) + LV_Temp_Int), Show level-up graphics
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Loop - Actions
- Custom script: call DestroyGroup(udg_LV_Group)
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Events