- Joined
- Feb 15, 2008
- Messages
- 2,174
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Unit Group - Pick every unit in (Units within 64.00 of PH_Hook_Point[PH_Index[3]] matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of PH_Caster[PH_Index[3]])) Equal to True))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is Magic Immune) Equal to False
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PH_Hooked_Is[PH_Index[3]] Equal to False
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Then - Actions
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Set PH_Hooked_Unit[PH_Index[3]] = (Picked unit)
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Set PH_Hooked_Is[PH_Index[3]] = True
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Unit - Pause (Picked unit)
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Unit - Turn collision for (Picked unit) Off
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Unit - Cause PH_Caster[PH_Index[3]] to damage (Picked unit), dealing (Real(PH_Damage)) damage of attack type Spells and damage type Lightning
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Else - Actions
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(Line: 24) (Word: 7) Unit Group Leak
Unit Group - Pick every unit in (Units within 64.00 of PH_Hook_Point[PH_Index[3]] matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of PH_Caster[PH_Index[3]])) Equal to True))) and do (Actions)
Unit Group - Pick every unit in ^Leak
Scan Complete
Location leaks: 0
Special Effect leaks: 0
Lightning leaks: 0
Unit Group leaks: 1
Player Group leaks: 0
Variables
PH_Dummy_Point[PH_Index[3]] : (Line: 17) Location - Removed: No
PH_Hook_Point[PH_Index[3]] : (Line: 18) Location - Removed: No
PH_Dummy_Point[PH_Index[3]] : (Line: 52) Location - Removed: No
PH_Hook_Point[PH_Index[3]] : (Line: 53) Location - Removed: No
How do i fix it? Im not pro at gui but i wil learn now because it seems like no oen know how to remove leaks so any pro help me here.


