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[Campaign] Keep of Legends

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Map Name: Keep of Legends
Creator: ConjurusRex (Open to co-lab)
Map Type: Single player campaign/rpg/action adventure
Map Size: Legendary
Credits: Please keep in mind that none of the models shown in these screenshots were done by me and I give full credit to the amazing members of this site who provided them- to them I say you will be given full credit upon map release or I am not part of the Hive Mind. :) Also special thanks to all of the members who have provided tutorials and answers to questions on this site as I could never have made this map without. This entire project could not have been possible without the fine people here on the hiveworkshop! I am hoping to have a beta available "soon".

You play the role of Matthias, an exiled Blood Elf Sorcerer who now takes jobs for hire as a mercenary. As Matthias decides to lodge in the inn of a small town one night, he learns from Billy, a skillful swordsman and fellow Blood Elf kin, that the local populace have been terrorized by a newly arrived lich, who has taken up residence in a nearby abandoned garrison. Teaming up with Billy, Matthias seeks out this lich and encounters a friendly orc Sage, who has felt a disturbance in the local nature spirits. Together, the Sorcerer, Swordsman, and Sage defeat the lich, known as Skrull. Matthias discovers that in Skrull's spell-book is a teleport spell to a location described as, the Keep of Legends. Intrigued, the group of 3 Heroes incant the teleport spell and are transported to the top of a volcano peering over a massive Castle- and so begins your real adventure.

This is a single-player map. You will control 3 heroes, one a Sorcerer type, another a Melee warrior, and a third, a Healer. The Sorcerer currently features a special talent point system that allows customization beyond just picking abilities. Speccing a certain way for your Sorcerer will unlock different abilities and lock out others while always having a set of basic abilities and carrying the spell-book of Skrull. The Swordsman and Sage currently do not have this type of system (Maybe in the future), but they each currently have alternate forms which allow for different roles within the 3 hero dynamic. I used quite a lot of standard abilities, but do have some custom abilities that turned out quite nicely.

The map features a large Castle, divided into several parts, each serving as a "level" with many boss battles. You will also be able to explore the lands around the Castle. You will follow a Main Quest line, delving into its history and purpose, as well as have quite a lot of secrets and extra boss battle content for those who explore beyond the Main quest. The lore is set to be able to fit into the main Warcraft canon.

I've been working on this map for quite some time and although it feels near to completion I just can't determine when it will be finished, however it has quite a lot done and I'd like to show some screenshots. This is just a very small part of the entire map and I've left out a lot of what I feel is my best work for when you actually get to play the map. I plan on doing a Beta for this and will need map testers, but I am waiting until a certain point to release the Beta. I want to make sure I fix everything that I know needs fixed before you guys give feedback and I want the map to be completely playable.
 

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