- Joined
- Apr 15, 2008
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- 1,063
Jet Fighters
General IdeaJet Fighters is a 3rd (or 1st) person combat flight simulator, with working aircraft physics, with fantasy-styled aircrafts. It also includes all features of RPG maps, as leveling heroes, equipping aircarfts with various items, friendly fire and so on... The original idea for this map was putting Azerothian Grand Prix and Bomber Command together. I started developing this map about 2,5 years ago, and abandoned it shortly thereafter, but lately I realised it was still fun to play, so I repaired many leaks, crashed and miscalculations and present the map to you. I hope I managed to maintain the same level of originality as in my other maps.
MapThe game is for two teams, each of them with it's own airfield. There are also 4 neutral airfields, which can provide players with better items and allow them to trade. Landing on neutral airfields isn't easy, but the fee for trading is worth it.
PhysicsThe game includes a complete physics engine designed for the aircaft system. It calculates with different engine powers, aircraft weight, two kinds of flaps and also homing missiles.
EquipmentThrough combination of magic and technology, many various items were made to help pilots fight each other. So far there are various shields, turbo, targeting helpers. Each item weights something, and thereby decreases flying capabilities of the aircraft.
ProgressThe map is now playable (attached to the post), but it still needs lot of work, much of the terrain is empty (the map was enlarged recently and I didn't fill the terrain yet), some items don't work properly and there still have to be some more aircrafts to choose from. Also the physics will be improved, for example, so far you can turn in only one angle (first thing I am going to change).