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Is it possible to detect if unit is swimming ? Example: If naga enters deep water, it aquires ms bonus... if it goes to swallow water or on land, movement bonus will be removed.
Do you think it is possible ?
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain cliff level at Point) Equal to 0
(Terrain pathing at Point of type Floatability is off) Equal to False
Then - Actions
-------- Actions here --------
Else - Actions
Custom script: call RemoveLocation (udg_Point)
The default cliff level has a deep water of level 0, while normal ground level and shallow water are on 2 and 1 respectively. Up to the cliff level of your map, change that.
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