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[JASS] Jass bulleting system. Nothing happened

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Dec 27, 2008
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JASS:
function Bullet takes integer BulletType,unit Bulleter,real Speed,real Angle,real MaxDist,real Radius,integer Number,real x1,real y1,real x2,real y2,real x3,real y3,real x4,real y4 returns nothing
 local location BulleterPos=GetUnitLoc(Bulleter)
 local unit array Bullets
 local location array BulletShotPos
 local integer l=0
 local integer l2=0
 local real NormalEndLoop=MaxDist/Speed
 local location array Loc
 local location array NextLoc
 
 set BulletShotPos[1]=OffsetLocation(BulleterPos,x1,y1)
 set BulletShotPos[2]=OffsetLocation(BulleterPos,x2,y2)
 set BulletShotPos[3]=OffsetLocation(BulleterPos,x3,y3) 
 set BulletShotPos[4]=OffsetLocation(BulleterPos,x4,y4) 
 
 set Bullets[1]=CreateUnitAtLoc(Player(12),BulletType,BulletShotPos[1],Angle)

 if Number>=2 then
  set Bullets[2]=CreateUnitAtLoc(Player(12),BulletType,BulletShotPos[2],Angle)
 endif
 
 if Number>=3 then
  set Bullets[3]=CreateUnitAtLoc(Player(12),BulletType,BulletShotPos[3],Angle)
 endif
 
 if Number>=4 then
  set Bullets[4]=CreateUnitAtLoc(Player(12),BulletType,BulletShotPos[4],Angle)
 endif
 
 set bj_forLoopAIndex = 1
 set bj_forLoopAIndexEnd = R2I(MaxDist/Speed)
 
  loop
   call PanCameraToLocForPlayer(Player(l),GetUnitLoc(Bullets[1]))
   exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
   //Actions
   loop
    exitwhen l==5
    set Loc[l]=GetUnitLoc(Bullets[l])
    set NextLoc[l]=PolarProjectionBJ(Loc[l],Speed,Angle)
    set l=l+1
   endloop
   
   if Bullets[1]==null then
    call DoNothing()
   else
    call SetUnitPositionLoc(Bullets[1],NextLoc[1])
   endif
   
   if Bullets[2]==null then
    call DoNothing()
   else
    call SetUnitPositionLoc(Bullets[2],NextLoc[2])
   endif
   
   if Bullets[3]==null then
    call DoNothing()
   else
    call SetUnitPositionLoc(Bullets[3],NextLoc[3])
   endif
   
   if Bullets[4]==null then
    call DoNothing()
   else
    call SetUnitPositionLoc(Bullets[4],NextLoc[4])
   endif   
   
   //EndActions
   set bj_forLoopAIndex = bj_forLoopAIndex + 1
  endloop
  
 set l=0

 loop
  exitwhen l==5
  call RemoveLocation(BulletShotPos[l])
  call RemoveLocation(Loc[l])
  call RemoveLocation(NextLoc[l])
  set Bullets[l]=null
  set l=l+1
 endloop
 
 call RemoveLocation(BulleterPos)
 set Bulleter=null
 
endfunction

I activated the function with this triggger:

JASS:
function Trig_Unbezeichneter_Ausl__ser_001_Action takes nothing returns nothing
    call Bullet('BU01',gg_unit_XWIN_0007,5,GetUnitFacing(gg_unit_XWIN_0007),1000,50,1,0,0,0,0,0,0,0,0)
endfunction

//===========================================================================
function InitTrig_gf takes nothing returns nothing
    set gg_trg_gf = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_gf, Player(0), "-go", true )
    call TriggerAddAction( gg_trg_gf, function Trig_Unbezeichneter_Ausl__ser_001_Action )
endfunction

But there have only been a Gryphon Rider(BU01) spawned...Why?
 
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