- Joined
- Oct 8, 2010
- Messages
- 37
Need some help with this bad boy...
Ability is based on feedback
Buff based on Devotion Aura, i think all of them are same so is it really needy to be same as ability?
Ability is working well, but the trigger isnt starting at all, any ideas how to make it work?
-
Jainas Mysticism
-
Events
- Unit - A unit Is attacked
-
Conditions
- ((Triggering unit) has buff Mysticism) Equal to True
- (Random integer number between 1 and 100) Less than or equal to 10
-
Actions
- Set JM_Trigger_unit_loc = (Position of (Triggering unit))
- Set JM_Group = (Units within 400.00 of JM_Trigger_unit_loc matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True))))
- Custom script: call RemoveLocation(udg_JM_Trigger_unit_loc)
- Animation - Play (Triggering unit)'s attack animation
-
Unit Group - Pick every unit in JM_Group and do (Actions)
-
Loop - Actions
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing (((Real((Level of Jaina's Mysticism for (Triggering unit)))) x 5.00) + 20.00)) damage of attack type Hero and damage type Magic
- Special Effect - Create a special effect attached to the chest of (Picked unit) using ReplaceableTextures\Abilites\Spells\Other\DarkPortalCast.mdx
- Special Effect - Destroy (Last created special effect)
-
Loop - Actions
- Custom script: call DestroyGroup(udg_JM_Group)
- Trigger - Turn off (This trigger)
- -------- Waits until Mysticism is allowed again --------
- Wait 0.60 game-time seconds
- Trigger - Turn on (This trigger)
- If (((Triggering unit) is alive) Equal to True) then do (Animation - Reset (Triggering unit)'s animation) else do (Do nothing)
-
Events
Ability is based on feedback
Buff based on Devotion Aura, i think all of them are same so is it really needy to be same as ability?
Ability is working well, but the trigger isnt starting at all, any ideas how to make it work?