- Joined
- Jun 4, 2008
- Messages
- 49
I am making a map in which I will use attachments for items(makes it cooler).
Anyway, the problem is that the hero can take up to 6 swords or shields... That makes it look pretty stupid so i put all the shields in one class of items and the swords in another. I used a very simple trigger:
If anyone knows how to fix this, or a better way to solve my problem, please tell me and I will give you rep
Anyway, the problem is that the hero can take up to 6 swords or shields... That makes it look pretty stupid so i put all the shields in one class of items and the swords in another. I used a very simple trigger:
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Helmet
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item-class of (Item being manipulated)) Equal to Artifact
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Actions
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If (((Hero manipulating item) has an item of type (Random level -1 Artifact item-type)) Equal to True) then do (Hero - Drop (Item being manipulated) from (Hero manipulating item)) else do (Do nothing)
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If anyone knows how to fix this, or a better way to solve my problem, please tell me and I will give you rep

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