- Joined
- Dec 21, 2006
- Messages
- 490
hi
Goal: Items that are carried by a unit should be invulnerable, if the item is dropped the effect should be still active for 1 sec. after that the item can be destroyed.
any ideas without triggers checking for pick up , drop down, and loose.
Goal: Items that are carried by a unit should be invulnerable, if the item is dropped the effect should be still active for 1 sec. after that the item can be destroyed.
any ideas without triggers checking for pick up , drop down, and loose.