- Joined
- Apr 25, 2011
- Messages
- 73
Item System Ideas
(First of all, sorry if this in the wrong section.)
Hi! I really need some ideas for an item system, ORPG-like.
It has to be simple (what I mean is ... no system with -drop [slot number]; just a normal item), no conditions like "Only one per hero" (like you can only have one chest / one hand / one foot etc. ( <<< NOT like this)).
Basically I was thinking that the loot will be based on the number of players finishing a dungeon. Normal item for soloing, better item for a team of 2 and the most powerful item for a team of 3. Well I was thinking to make a god-like item which you can acquire only when you are full house playing the dungeon (and finishing with all players alive).
Ok, the things I said are not needing any advice, but what I'm gonna say next, that's where I really need some advice/tips.
My dungeons are based on elements. (fire, earth etc.) The thing is that the dungeons have more powerful creatures than the previous dungeons. It will be something like ... Boss level from Earth Dungeon 50, Boss level from Water Dungeon 100; or something like that. So I don't think it's fair for a Hero to go and make the easiest dungeon, get some OP item and then say: "Hurray, I pwn; game finished." I don't want people to think that some elements are more powerful than others.
If you have any ideas by now, please hold it and stay with me.
Another thing is that the Heroes are also based on elements. This is why I can't make some items more powerful than others... (or I can, I don't know, that's why I'm here asking for help). But, as I said, I don't want people to think that some elements are more powerful than others.
I guess it is blurry by now... But wait...
I am not sure if I should restrict Element Heroes with their Element Items or not... I mean if I do that, the game will become boring with the same items...
I don't know what you have understood so far, but if you have any questions please ask.
(I mainly want the items to be like Twilight's Eve ORPG's item system, but then I hit the problem with the Elements...)
Any ideas?
(If, somehow, you are interested in what I want to do (map project) and maybe want to give me a hand or want to find more about it, please feel free to PM me)
(First of all, sorry if this in the wrong section.)
Hi! I really need some ideas for an item system, ORPG-like.
It has to be simple (what I mean is ... no system with -drop [slot number]; just a normal item), no conditions like "Only one per hero" (like you can only have one chest / one hand / one foot etc. ( <<< NOT like this)).
Basically I was thinking that the loot will be based on the number of players finishing a dungeon. Normal item for soloing, better item for a team of 2 and the most powerful item for a team of 3. Well I was thinking to make a god-like item which you can acquire only when you are full house playing the dungeon (and finishing with all players alive).
Ok, the things I said are not needing any advice, but what I'm gonna say next, that's where I really need some advice/tips.
My dungeons are based on elements. (fire, earth etc.) The thing is that the dungeons have more powerful creatures than the previous dungeons. It will be something like ... Boss level from Earth Dungeon 50, Boss level from Water Dungeon 100; or something like that. So I don't think it's fair for a Hero to go and make the easiest dungeon, get some OP item and then say: "Hurray, I pwn; game finished." I don't want people to think that some elements are more powerful than others.
If you have any ideas by now, please hold it and stay with me.
Another thing is that the Heroes are also based on elements. This is why I can't make some items more powerful than others... (or I can, I don't know, that's why I'm here asking for help). But, as I said, I don't want people to think that some elements are more powerful than others.
I guess it is blurry by now... But wait...
I am not sure if I should restrict Element Heroes with their Element Items or not... I mean if I do that, the game will become boring with the same items...
I don't know what you have understood so far, but if you have any questions please ask.
(I mainly want the items to be like Twilight's Eve ORPG's item system, but then I hit the problem with the Elements...)
Any ideas?
(If, somehow, you are interested in what I want to do (map project) and maybe want to give me a hand or want to find more about it, please feel free to PM me)
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