- Joined
- Sep 1, 2022
- Messages
- 90
I need a Spell trigger Item Mixer
Moves enemy heros' items around and disables their inventory at a random time for 3 sec
I have the code from it, all I need is to convert it to a trigger
Moves enemy heros' items around and disables their inventory at a random time for 3 sec
I have the code from it, all I need is to convert it to a trigger
JASS:
function SKV takes nothing returns boolean
return(GetSpellAbilityId()=='A01T')
endfunction
function SLV takes nothing returns boolean
return(IsUnitAliveBJ(udg_F))
endfunction
function SMV takes nothing returns nothing
local unit BXV
local item array N9V
local integer SPV
set udg_F=GetSpellTargetUnit()
set SPV=1
loop
exitwhen SPV>50
if(SPV==17)then
call CreateNUnitsAtLoc(1,'o00W',GetOwningPlayer(GetTriggerUnit()),GetRectCenter(bj_mapInitialPlayableArea),bj_UNIT_FACING)
call IssueTargetOrderById(bj_lastCreatedUnit,852583,udg_F)
call UnitApplyTimedLifeBJ(1.,'BTLF',bj_lastCreatedUnit)
endif
call TriggerExecute(udg_QL)
set bj_forLoopBIndex=1
set bj_forLoopBIndexEnd=6
loop
exitwhen bj_forLoopBIndex>bj_forLoopBIndexEnd
if(SLV())then
call UnitRemoveItemFromSlotSwapped(udg_OV[bj_forLoopBIndex],udg_F)
set N9V[bj_forLoopBIndex]=bj_lastRemovedItem
endif
set bj_forLoopBIndex=bj_forLoopBIndex+1
endloop
set bj_forLoopBIndex=1
set bj_forLoopBIndexEnd=6
loop
exitwhen bj_forLoopBIndex>bj_forLoopBIndexEnd
call UnitAddItem(udg_F,N9V[bj_forLoopBIndex])
set bj_forLoopBIndex=bj_forLoopBIndex+1
endloop
call TriggerSleepAction(.02)
set SPV=SPV+1
endloop
endfunction
function SQV takes nothing returns nothing
local integer SSV
local integer array BVV
local integer array BEV
local integer udg_AV
local integer STV
local integer SUV
set SSV=0
set STV=1
loop
exitwhen STV>6
set BVV[STV]=STV
set STV=STV+1
endloop
set STV=1
loop
exitwhen STV>6
set udg_AV=1
set udg_OV[STV]=BVV[GetRandomInt(1,(6-SSV))]
set SUV=1
loop
exitwhen SUV>(6-SSV)
set BEV[SUV]=BVV[SUV]
set SUV=SUV+1
endloop
set SUV=1
loop
exitwhen SUV>(6-SSV)
if(BEV[SUV]!=udg_OV[STV])then
set BVV[udg_AV]=BEV[SUV]
set udg_AV=(udg_AV+1)
endif
set SUV=SUV+1
endloop
set SSV=(SSV+1)
set STV=STV+1
endloop
endfunction