Item Drop Chance Trigger

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  • Drop Chance
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Footman
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 10) Equal to 5
        • Then - Actions
          • Set DyingLoc = (Position of (Triggering unit))
          • Item - Create Tome of Experience at DyingLoc
          • Custom script: call RemoveLocation(udg_DyingLoc)
        • Else - Actions
 
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