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(0 ratings)
Approved
Okay, let me ask commedia.may I ask a link from Heroes of the Storm? I can't find the model / skin for this
also this is a mesh transplant (it uses the default Warcraft 3 Warden SD animations), it's not an actual port
Hello! This is just me wondering, if I am wrong, you can correct me anytime. I don't mean any disrespect to anyone's work.Okay, let me ask commedia.
It's actually a kitbash of several HotS assets stitched together. Obviously it's based on Maiev, but pauldrons come from Imperius and the head with helmet is probably from Warden skin of Lunara or Tyrande.
- What does it have to do with Heroes of the Storm
Commedia just replied to me. He said that this model is made by piecing together parts from the skins of Sylvanas, Maiev, Impres, Kael'thas, and Luna from Hero of the Storms. In addition, it also includes components for the sc2 HD version of warden.Hello! This is just me wondering, if I am wrong, you can correct me anytime. I don't mean any disrespect to anyone's work.
We know that we have the model (which consists of many triangles and animations) and the texture that wraps around. I can't review the model if it shares the same functionalibility as the default Warcraft 3 Warden. The texture work, however, is very nice.
The main 2 questions are:
- What does it have to do with Heroes of the Storm
- Why you don't attach the Portrait to the main model (so it reduces filesize by 40-50%)
Okay. I have replaced the TGA format texture with BLP format texture.I've tested the Model (ingame too) and it works and performs well. I will set it to Approved (Simple/Useful).
.tga for textures is overrated and we don't use it.
if you consider convert it to .dds or .blp (preferably .blp as it's compatible with all Warcraft 3 patches) I will increase the rating.
I already showed you if using .blp it will reduce the filesize to 2.1Mb down from 4.9Mb and will preserve the quality.
Do not do it lol. The size limit of BLP is 1024x512. This texture is 1024x1024. Now when you convert it to BLP game degrades it to something like 256x256 so you lose the lovely texture quality made by Commedia.Okay. I have replaced the TGA format texture with BLP format texture.
hello, are these files only applicable to games after version 1.36?View attachment 510658
Hi, it took an hour but...
Here is two animated portraits (close camera and standart camera variations)
Bye.
(btw why does she has huge gap between her upper teeth?)
just rename one of them into IsanaXFTX_Portrait, preferable the new onehello, are these files only applicable to games after version 1.36?
This is what I did. I replaced Maiev in version 1.27 with them at "Warcraft III 1.27a\Units\Nightelf\Maiev", and renamed them into Maiev.mdx and Maiev_Portrait.mdx. (use AllowLocalFiles.reg)The model file works normally, but the portrait is not displayed and the portrait frame is completely dark.just rename one of them into IsanaXFTX_Portrait, preferable the new one
This is what I did. I replaced Maiev in version 1.27 with them at "Warcraft III 1.27a\Units\Nightelf\Maiev", and renamed them into Maiev.mdx and Maiev_Portrait.mdx. (use AllowLocalFiles.reg)The model file works normally, but the portrait is not displayed and the portrait frame is completely dark.
It can be regarded as alter game files, but in fact, the original file was not changed; instead, a new file was added. Replace the corresponding unit model with a new file by adding 'AllowLocalFiles.reg' to the registry.you're trying to alter game files or import it to your map?
Very rude questionView attachment 510658
Hi, it took an hour but...
Here is two animated portraits (close camera and standart camera variations)
Bye.
(btw why does she has huge gap between her upper teeth?)



