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Veggie has just told me how to make that. Create an ability with name "Place Leaves". You can create it from Bersek for example.
Events:
Generic Unit Event: A unit starts the effect of an ability
Condition:
Ability Comparision: (Ability being cast) equal to Place Leaves
Actions:
Environment/Change Terrain Type: Change terrain type at (Target point of ability being cast) to "the terrain type you desire" using varition "choose" in an area "choose" and shape Circle/Square
Thanks once again to Veggie for telling me that I didn't know how exacly to make it too.
You could also make the unit actually build the tile. Create a custom unit from Scout Tower, and put it on the building unit's build list. Make a trigger that says something like this:
Events
A unit begins construction
Conditions
Unit-type of (constructed structure) = (Custom building)
Actions
Environment - Change terrain type at (position of (constructed structure)) to (whatever tile)
Unit - remove (constructed structure) from the game.
no, there is no way to raise, lower or in any other way alter cliffs in game. You can raise terrain (ie slopes / hills) but not cliffs, theyre actually very very complicated things not to be messed with.
.
=][= Bort
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