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If there wasn't a shortcut, I'd say it'd involve a ton of triggers involving IF unit = type, and ability being cast =, etc-ing. And just sorting them accordingly.
my point is ... i have the triggers... but i need to know if the damage received is made by my hero's hand or by a passive mana burn ability given by an item... that is why i want to add a condition that says "type of damage taken == Physical" but i dont know if such condition exists :/ (at least i couldnt find one)
when my hero attacks a unit i add the attacked unit to a damage detection trigger using the "add new event" accion... i add the "unit takes damage" and by "unit" i use "attacked unit" (actually a variable ) all this is ment to work as a passive ability that makes a dummy cast slow to the target when it takes damage dealt by my hero
the way the trigger is done might be affected by the spells my hero uses (for i.e. if he attacks but doesnt damage the target and then casts an ability the damage detection is triggered all the same) so if he casts one of his skills i turn off the trigger of the pasive ability (has anything to do with mana burn)
But... if my hero has this item that adds the mana burn passive ability sometimes the trigger works weird...
thats why i want to know if the type of damage received by the target is magical or physical...
btw... the condition "ability being cast = mana burn" will detect the mana burn passive ability?
i dont know if ive been clear enough if you guys want to know what i did... ill post my triggers here
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