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Iron Empire Labourer

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Description
Labourers are the back bone of the economical ventures of the Iron Empire. They build and repair structures, gather resources, maintain bases and in time of need can arm themselves to protect them.
This model concludes the new line up of Iron Empire units.
Made from the villager man model a with lots of edits to animations and meshes. Custom meshes were made in Milkshape3D and the model was edited with the help of War3Model Editor, RMS and TRMS as well as Oinkerwinkle tools.
Versions
9th November - Initial upload
12th November 2025 - Added icons for the armed labourer
Disclaimer/Credits
Please give credits if you use it in your campaign/map.
Don't edit, repost or share my resources without my full and written permission.
You are not allowed to monetize your map/campaign in any way if you use these models without my permission.

If you wish to edit my resources, please write me a personal message on the Hive or on Discord and we can discuss your wish.

If you use the resource(s) in bad faith I have the full right to take away the ability to use this resource.
And if you have questions about the model, feel free to contact me.
Contents

Iron Empire Labourer (Model)

Iron Empire Labourer (Icon)

Iron Empire Armed Labourer (Model)

Iron Empire Armed Labourer Icoon (Icon)

I'm liking this set of units; might serve my campaign idea well. In a setting where high magic comes after the fall of high tech, there are three factions of Humans; the Imperials who embrace the medieval fantasy civilization, the Formers who cling to tech in underground biodomes attempting to synthesize what they need to survive in a self-sustaining ecosystem, and Outlanders who escape the dominion of the Imperials, and being experimented on by the Formers, and Mad Max-Borderlands their stuff together with whatever they raid from the both of them. Since Goblin, Gnome and Dwarf-style factions in Warcraft canon have varying degrees of Steam/Dieselpunk schizo tech, the Iron Empire would complement anything that uses that nicely.
 
I'm liking this set of units; might serve my campaign idea well. In a setting where high magic comes after the fall of high tech, there are three factions of Humans; the Imperials who embrace the medieval fantasy civilization, the Formers who cling to tech in underground biodomes attempting to synthesize what they need to survive in a self-sustaining ecosystem, and Outlanders who escape the dominion of the Imperials, and being experimented on by the Formers, and Mad Max-Borderlands their stuff together with whatever they raid from the both of them. Since Goblin, Gnome and Dwarf-style factions in Warcraft canon have varying degrees of Steam/Dieselpunk schizo tech, the Iron Empire would complement anything that uses that nicely.
Alright.
 
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