Models specify what path you need to import their textures to. As MasterBlaster said, you need to make sure you set the texture paths after importing the model's textures. That is your problem.
Wherever you downloaded the model... it will say "CHANGE TEXTURES TO thepath\goes\here\whatever.blp" or "remove war3mapimported from files" or "overwrite the bandit texture with path xxx\xxx\xxx.blp" or something of that sort somewhere in the model post. Or in the map attached to the post. Or in the thread where someone asked. Literally just look and read over the thread that supplied the model/texture. If they didn't say in the post nobody would be able to use the resource.
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