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invisable skin??

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Screw up when importing the texture of the model. Then it will be invisible.
 
Here you go, I made the skin for you:







hehe, just kidding.

Now, import a model and a skin. Then skrew up the path name of the skin. Call it ''ALOTOFBULLSHIT'' or sumthing : p Anyways, the skin won't work this way.
 
If it's just 1 unit you want place it in World Editor and do the following:

Events:
Time - Elapsed game time is 0.00 seconds

Actions:
Animation - Change (Unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
 
I think he meant something like SC's dark templar where you see smth invisible moving and blurrying the air instead of not seeing it at all. It can be made if you use your model and it must be transparent, not only the skin. Or even use glass effects to the skin.
 
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