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invisable ramp

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Level 14
Joined
Nov 17, 2010
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1,266
Actually the fact that the ramps are walkable means the units will walk on top of them following the contours of the model itself. If you removed the model you would not have anything to walk on and the only thing you would have would be the correct pathing. So basically when you got to a wall the units would walk up to it and then up on it without a gradual slope. There is a method to use though.

It's a little tricky but it's doable and I use it in my maps. Take an invisible platform and copy it in the object editor. Now you will have to set its model to something flat and visible like a circle of power. Now you will have to mess around with the pitch/roll angles by making them into something like -0.4. This will cause the platform to be placed at an angle. (Put in negative values by holding shift when you double click the desired field.) You will have to play around with the angle to get what you want. Now you will need to raise and lower the platforms by using ctrl+page up or ctrl+page down with the doodad selected. Once you have them where you want them you simply need to change the model back to the invisible platform model.

Voila a sloped invisible platform. It's definitely tricky but with a little practice you'll get it figured out. Good luck!
 
Level 7
Joined
Jun 15, 2010
Messages
218
thanks it works:) altough its indeed tricky and i would have wished there would be a way to make the skin be 100% transparant. but it works:) thanks
 
Level 7
Joined
Jun 15, 2010
Messages
218
I saw that invisible platforms have a guts texture which makes it invisible. So I converted the ramp to a MDL. file and changed this line:

Textures 1 {
Bitmap {
Image "",
ReplaceableId 11,


to:

Textures 1 {
Bitmap {
Image "Textures\gutz.blp",
ReplaceableId 11,


This dident work, probebly because its a replacebale texture.
Any idea's how it might would work?
 
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