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In-game Coloring and Deep Customization

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Level 5
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Jun 7, 2008
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Hello Hive. I am currently going to start a map and before doing so, I would need a system similar (and if possible the same) system that was used in another Map (TwinkleCraft by Lambhe).

The system allows you to customize your hero excellently.
You can customize your following features:
-Starting Stats
-Stat Growth
-Projectile Art
-Attachments
-Color Tinting (RGB)
-Range


Does anyone know how this is done/used through world editor?

Here are some screen shots if you can’t clearly get the idea of what I am talking about;
As you can see, you can customize your hero’s stats very well.
86354399.png

You can see in here I am testing out which attachment fits best for a NE Huntress.
36891294.png


Projectile in the category; “Ice” can be changed with a variety of projectile selections.

78072814.png

12477467.png


Can anyone help?
 
Level 40
Joined
Dec 14, 2005
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10,532
Changing projectile: Use the ability "sphere" or an orb ability such as orb of fire, with a custom projectile art set (don't forget sphere adds the projectile to spells too).

Changing stat starting and gain: To change starting stats, just use the Hero - Set XXX to YYY (where XXX is Str/Agi/Int and YYY is a value), and to change stat leveling, just store the values in arrays and add the correct value every time the hero gains a level.

Changing effects on the hero: Either use abilities again (based off sphere with no projectile art, I'd say) or use an effect array (to allow effects for all the various players).
 
Level 5
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141
Thanks for the reply. But i have a question about using Orb Effects.

If i base them of an orb, wont that disable the ability to use orb effects since not all orb effects stack? And the "sphere" ability is just for looks right? it has no real effect or so?

I don't understand your starting stats and stat gain so ill go search for it around the hive ^^
 
Level 40
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10,532
Starting stats/stat gain: Just use the functions under the "Hero" actions category to change them. Arrays would store the values to change by.

Sphere: Just for looks, yes.

Orbs: Mhm. You'd end up coding orbs (since no other abilities that I know of can modify projectile art, except for sphere which has the other side effect of adding it to spells too).
 
Level 5
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Jun 7, 2008
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141
Ok. Thanks so much for this. Now i know what to do (I think) :)

+Rep ^^
Now, since i've gotten this taken care off, i know where to start.
Now my only problem is the -save/load code, and i think I will ask someone to help me with it in the "Recruit" thingy sub-forums ^^
 
Level 5
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Sadly. No. I dont understand much of number systems.
For now, I am making a list to saperate spell effects on customization.
Read my Map Idea in my sig if you really wanna know :)
 
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