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importing trigers

Discussion in 'Requests' started by evangle, Aug 19, 2009.

  1. evangle

    evangle

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    when you import the trigerrs u knnow how it erases any other triggers, can i stop that?
     
  2. TheHunterKiller

    TheHunterKiller

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    Doesn't erase anything for me, o_O.
     
  3. MGCǂSpectre

    MGCǂSpectre

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    Lol.

    Yes that's because if you import the triggers from the 2 files that contain all trigger and variable data they replace the trigger data that you have in your map. Well, it's how WE is made, you have to either copy your other triggers after you import the triggers or add the triggers folder by folder/trigger by trigger instead of importing.

    Same with object data, right? You can't expect the import the entire unit data or all object data .w3o and when you import it not to replace all.
     
  4. darkreapers

    darkreapers

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    stop confusing the poor man.

    Ok this is how it breaks down.
    Each spell/unit have a unique code which is different from map to map, so when you import something to your map, that code would change, hence you get things replaced in your trigger.

    TO FIX THIS:
    U gotta do it by hand, open your trigger and look for
    -Create Unit
    -Ability beening Cast equals
    -Set level of spell

    This three is the main subjects that change when you import, there can be others depending on your trigger, you MUST change those settings back to what it was intended for your imported trigger to work. GL. :thumbs_up:
     
  5. evangle

    evangle

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    thankz +rep fr all