- Joined
- Apr 21, 2006
- Messages
- 82
Helloy peeps
i've been doing Ice Lance spell, but got problems now when i tried to add some bonus damage to it.
Here's what it does/should do:
Ice Lance shoots a lance to enemy dealing small amount of damage and if the target is Frozen it will deal 150% extra damage (or fixed amount of damage).
This is what i've but it does not seem to look does the target have "Frozen" buff.
I've also tried it by creating a dummy unit which casts a spell which deals the damage:
Ice Lance is made from Shadow Strike ability.
And please if you see some leaks in it please tell me, im still a bit newbie with leaks =p
i've been doing Ice Lance spell, but got problems now when i tried to add some bonus damage to it.
Here's what it does/should do:
Ice Lance shoots a lance to enemy dealing small amount of damage and if the target is Frozen it will deal 150% extra damage (or fixed amount of damage).
This is what i've but it does not seem to look does the target have "Frozen" buff.
-
Events
- Unit - A unit Finishes casting an ability
-
Conditions
- (Ability being cast) is Equal to Ice Lance
-
Actions
- Set IceCaster = (Casting unit)
- Set IceCasterPoint = (Position of IceCaster)
- Set IceLanceTarget = (Target unit of ability being cast)
- Set IceLancelvl = (Level of Ice Lance for [U]IceCaster[/U])
-
If (All Conditions are True) then do...
-
Conditions
- (IceLanceTarget has buff Frozen ) Equal to True
-
Then - Actions
- Set IceLanceDamage = (63.00 x (Real((Level of Ice Lance for IceCaster)))
- Floating Text - Create floating text that reads (String((Integer(IceLanceDamage)))) above IceLanceTarget with...
- Floating Text - Set the velocity of (Last created floating text) to 75 towards 90.00 degrees
- Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
- Unit - Cause IceLanceCaster to damage IceLanceTarget, dealing IceLanceDamage damage of attack type Spells and damage type Cold
- Unit - Remove Frozen buff from IceLanceTarget
- Else - Actions
-
Conditions
-
Events
- Unit - A unit Finishes casting an ability
-
Conditions
- (Ability being cast) is Equal to Ice Lance
-
Actions
- Set IceCaster = (Casting unit)
- Set IceLanceTarget = (Target unit of ability being cast)
- Set IceLancelvl = (Level of Ice Lance for [U]IceCaster[/U])
-
If (All Conditions are True) then do...
-
Conditions
- (IceLanceTarget has buff Frozen ) Equal to True
-
Then - Actions
- Set IceLanceDamage = (63.00 x (Real((Level of Ice Lance for IceCaster)))
- Floating Text - Create floating text that reads (String((Integer(IceLanceDamage)))) above IceLanceTarget with...
- Unit - Create 1 Dummy for Player 1 at IceCasterPoint facing...
- Set Dummy = (Last created unit)
- Unit - Order Dummy to Night Elf Warden - Shadow Strike IceLanceTarget
- Unit - Remove Dummy from the game
- Floating Text - Set the velocity of (Last created floating text) to 75 towards 90.00 degrees
- Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
- Unit - Cause IceLanceCaster to damage IceLanceTarget, dealing IceLanceDamage damage of attack type Spells and damage type Cold
- Unit - Remove Frozen buff from IceLanceTarget
- Custom script: call RemoveLocation(udg_IceCasterPoint)
- Else - Actions
-
Conditions
And please if you see some leaks in it please tell me, im still a bit newbie with leaks =p
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