🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
http://momm.seiken.co.uk/forum/index.php?showtopic=44 this is a tutorial on using gmax...includes simple instructions to get started on animating. One piece of advice id give you is when your moving bones around during your animations pay special attention to there starting x,y,z coordinates, so that you can put them back in the correct starting places between each animation. I also believe that 960 frames equals 1 second of animation time for warcraft.
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