- Joined
- Jul 30, 2008
- Messages
- 17
I've got the Events, and Conditions down I just need help with the Actions. Basically I want the spell to:
- Make a destructible circle around the triggering unit.
- I need the destructibles to face the triggering unit.(the center)
- I need the destructibles to have no walkable spaces in between.
- I need the destructibles to disappear after I use the spell.
- I'm not sure if it's possible, but I also need it to be offset by 500.
-
TRAP
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Avatar
-
Actions
-
For each (Integer A) from 1 to 360, do (Actions)
-
Loop - Actions
- Set WispWirl[1] = (WispWirl[1] - 1.00)
- Set TempPoint = ((Position of (Triggering unit)) offset by 500.00 towards WispWirl[1] degrees)
- Destructible - Create a Tree at TempPoint facing (Facing of (Triggering unit)) with scale 1.00 and variation 0
- Custom script: call RemoveLocation(udg_TempPoint)
-
Loop - Actions
-
For each (Integer A) from 1 to 360, do (Actions)
-
Events
Last edited: