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The trigger editor is a powerful editor containing, events, conditions and actions for a trigger.
Theres a tutorial DarkShadow wrote but its incomplete.
the trigger editor is hard 2 use at least for me beacues i have no internate for the last 2 years and i tought myself NOw i pretty good at it...
an event is use like when something happens like when a unit comes with 500 feet of a unit or like map intro means like when the map starts
an condition go back to event as in the unit that came up to the unit and entered the 500 feet raduis
an action says what do if the event happens and the condition is right...
If i were you i would try 2 find a turtial it well help a lot. With out the trigger editor you cant do anything but make melee maps so its worth the time 2 try and learn how to use it Later
the trigger editor is hard 2 use at least for me beacues i have no internate for the last 2 years and i tought myself NOw i pretty good at it...
an event is use like when something happens like when a unit comes with 500 feet of a unit or like map intro means like when the map starts
an condition go back to event as in the unit that came up to the unit and entered the 500 feet raduis
an action says what do if the event happens and the condition is right...
If i were you i would try 2 find a turtial it well help a lot. With out the trigger editor you cant do anything but make melee maps so its worth the time 2 try and learn how to use it Later
Most learn them to some degree on your own. Having a community really helps you advance in your knowledge and sophistication of triggers, though, especially concerning efficient use of loops, memory leaks, proper events and responses, and funky bits like the gamecache and return bug.
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