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I got all Black Stan Models(maybe most)

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Feb 29, 2008
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download war3 model editor (i think it is on this site) then just open the model, click on the windows tab at the top, open the texture manager and material managers to ID what texture goes where.
 
Level 4
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Feb 29, 2008
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I'm pretty sure when you export things out of maps they aren't compiled in an mpq at all, just within the map itself. And the texture path is contained within the model so if you can't ID it from the import path on the map, you are going to have to open the model and find which one it uses.

Also, why waste time asking around for people who already have these models when you can export them yourself. I doubt anyone who has these models, unless they made them themselves, has any more permission to use them let alone distribute them then he does.

On another note, what is black stan? I found a taiwanese website that had pictures of its characters that looked kinda cool/final fantasyish, but didn't have any info on it. I googled and couldn't even find a wiki for it, can anyone send me to a link that summarises black stan (preferably english), I'm interesting in knowing about it
 
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