- Joined
- Feb 27, 2016
- Messages
- 617
does not seems like a bad map at all!
(9 ratings)
what do you mean by meditating?heroes have different attack types. Probably best heroes are with magic type, because it deals increased damage to heavy type. it's kinda disbalanced.
Hero Medivh is a meditating hero?
oh i didnt even realise that he isnt staying on the terrainsry levitating he isn't staying on terrain
done- You need a credits list before your map can be approved.
No credits = no approval regardless.
TLDR Version
- Its a functional AOS
- Cautious approval
~ Map Approved
actually its not only the Lich King with that kind of name, Medivh also is named REXXARZ on this map-the Lich King is named HIGH_WAR_LORD
-many spells like those of Tirion Fordring have no DISBTNs
-minimalistic terrain
Yeah Im working on my map terrain I know its so bad and I will add more items,heroes overtime. I made the creeps movement speed around 350 so that it feels like heroes of the storm.Played and here's my review:
1)Terrain - really, but really, really simple! No tile variations at all, strange placement of doodads and strange way to create an AoS mod (I don't say you should have copied the one from DotA but this of your really strange) 2/5
2)Design of the map - well, the idea of separated bases for hero camp is really good, but I must say about the description of the heroes in tavern that really lacks vital pieces of information. It says nothing about them, a story, their capabilities, name of their spells (using that, the player will surely imagine what that hero can do). Items are not enough! You said that my AoS has many items, well it has because the more items it has the merrier a hero becomes because it can have endless builds. Why stopping at a point? Just like in DotA. Create much more items so heroes will be fun to play and will have various roles in the game. The bases are put well I guess and the lanes too. 4/5
3)Gameplay - Quiet boring. Why so slow? The creeps are really slow moving and attacking and they are too many! I suggest you reduce their number but increase their stats and speeds. Fast paced combats in AoS always attract players, trust me. 3/5
4)Heroes - They are really interesting but they do not seem to "fusion" in the theme of your AoS, and they are just a few. Besides the fact that they have no synergies and abilities are quietly simple. Overall they are easy to play and newbies will surely enjoy that. 4/5
Bugs: Green boxes instead of the disabled buttons of an icon (DISBTN), I found about 5 or 6 icons like that, I guess there might be more. (This is all I found)
My rating for your map is 4/5 (but hardly given, work more on your AoS, it seems really interesting. Note that I tested it with human players and they did not seem to enjoy it so much)
Alright will do it asapGrand Review Exchange. Long time ago I exchanged review with you on our mods. WoS II isn't on Hive anymore. Since I already reviewed your mod, you are responsible for doing the same to my new AoS , League of Kalimdor (LoK)
i will remove the choose tooltip next version and the meteor animation and yes I made the ranged creeps more then the towers on purpose.Here's my review from The Grand Review Exchange.
I played as the firelord first.
-I dig the short summary of each heor in their tooltip. however, the "Choose (name here)" in the beginning of each text could be removed.
-The firelord was really strong, and leveled really fast. Perhaps i leveled gfaast becuiase I was alone in lane though.
-The ability when the firelord calls down three meteors delas damage before the meteors land, which is a bit ugly.
-I love that all abilities have the proper hotkeys!
-My ultimate (as firelord) was not as strong as my second ability.
-The orc watchtowers fires spectral birds rather than arrows. Seems a bit weird to me.
-The first time i died, I lost loads of gold. I didn't see how much it was before, but it was at least 1500, and it got reduced to 179.
-The teleport to the shop is placed in a weird position, I think.
-Thge third ability of the firlord had really short cooldown, so I could have my damage boost on permanetly, which is really powerful.
-Archers have longer range than the second set of towers.
-The second set of turrets have howl of terror as attack missile. That is a bit strange.
-The items doesn't seem very balanced, and provides huge powerspikes when you buy them. Staff of radiation boosted attack by 60 + dealing 60 damage to all targets in a pretty large area. Really strong, I'd say.
-There is no death timer, so you don't know when you are going to respawn.
-The shops weren't very aesthetic, and felt almost random.
-The towers are too powerful, and the creeps to weak, I reckon.
-There are a lot of random lined-up buildings in the bases. Doesn't say what they do, and they aren't very good-looking either.
-Sobi mask provides +1 mana regenration, which is barely noticable in comparison to my already huge mana regen.
-The mountain inhabitants / Creeps are pretty weak for the gold reward they provide.
-Later in the game, the meteor shower didn't always enable the second abaility, giving you an attack damage boost.
-I could stand behind the fortress, out of its range and attack it without having to worry about the towers in front of it.
-You can really spam abilities with the firelord, which may be fun, but is also powerful.
Then I played as Samuro (blademaster)
-The blademaster has an ability taht gives 0.01 chance of killing an unit instantly. That is too weak to even be useful.
-The creeps attack and armor or health does not increase over time. This makes them really strong early, and useless late game.
-The blademaster have huge mana costs for a non-intelligence hero. Impossible to use properly.
-The health potion must be targeted on the hero. It would make more sense if you just clicked it to heal yourself.
-180 seconds cooldown on mirror image is damn high!
-Terrain is very plain and lacks doodads and variation.
-When I died here the first time, I lost all my gold.
There are many balancing things to fix in this map, aswell as a lot more upgrades to the terrain.
The abilities looks awesome, but they are often under or overpowered.
Hotkeys on all hero abilities aswell as good descriptive tooltips is a big plus for this map. I really liked that.
You have a nice foundation for a map, and you need to work on some balance and visual changes to make it really good.![]()