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HumanMage with Hood

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
used HumanMage as base from Ujimasa Hojo's pack:
https://www.hiveworkshop.com/threads/priest-elf-mage-human-and-derivatives.299333/

added a simple hood to it, tried to match cape texture.

268793-f2a14305fb756a2ab30b3ddee6d5f440.png


here have an ingame screeny:
268794-180414cdc48827ad504bfec00a3dad07.jpg
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HumanMage with Hood (Model)

Reviews
General Frank
Simple but useful derivative of another model. Good job on optimization.
This is a nice and simple edit, but this model still needs some work put into it - no matter how simple it is.
Please fix the following:
  • The hood does not disappear in the decay bone animation and may cause issues. It should not be visible in decay bone animation. This can be done with proper geoset animations.
  • There are a few mayor and minor bugs with the model: Sanity Test
  • You need an in-game screenshot.
  • Add a proper link to Ujimasa's resource.
 
oh, sorry have not checked decay bone before submitting. i will get to fix that at once.
first i will have to figure out how to do that, though.

Also i would be willing to perform the necessary edits, however i am rather amateurish and will need instructions for dealing what the sanity test reports.
for example:
Number of sequence extents (8) does not match the number of sequences (14)
^
does this mean i have got to recalculate extents in retera model editor to get rid of it ?
 
oh, sorry have not checked decay bone before submitting. i will get to fix that at once.
first i will have to figure out how to do that, though.

Also i would be willing to perform the necessary edits, however i am rather amateurish and will need instructions for dealing what the sanity test reports.
for example:
Number of sequence extents (8) does not match the number of sequences (14)
^
does this mean i have got to recalculate extents in retera model editor to get rid of it ?
No worries. Everyone has to start somewhere.

Yes, you can do that, but you should only do that based on the geoset of the model you see in-game. Do not take the portrait plane into account.
 
updated to fix hood appearing in decay anim,
and recalculated extents with RMS to get rid
of the error reported in hive's sanity checker.

i still dont know what to do about those:
"A keyframe with the same two values surrounding it is useless."
warnings the sanity test gives to me.
so any help regarding that would be appreciated.

edit: updated again as managed to understand what those warnings in model checker mean, so went about to fixing them.
let me know if anything breaks.
 
Last edited:
updated to fix hood appearing in decay anim,
and recalculated extents with RMS to get rid
of the error reported in hive's sanity checker.

i still dont know what to do about those:
"A keyframe with the same two values surrounding it is useless."
warnings the sanity test gives to me.
so any help regarding that would be appreciated.
You try using this tool: MDLX Optimizer
 
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