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Humanety Vs Naga Updated v.4

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Dark_Lord_12 (SmartGoodBrother)

Humans must fight Naga.
Win ==> one of the teams beats the other team.
Contents

Humanety Vs Naga Updated v.4 (Map)

Reviews
18:13, 24th Aug 2008 Dr Super Good: This map is currently Unacceptable (1/5) at the time of review for the reasons of. . . The map description is lacking (needs to be better). There are far too many tooltip problems for the custom heroes. Once...

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18:13, 24th Aug 2008
Dr Super Good:
This map is currently Unacceptable (1/5) at the time of review for the reasons of. . .
The map description is lacking (needs to be better).
There are far too many tooltip problems for the custom heroes.

Once the above have been fixed and the map updated, it will be approved with a ratting of 2/5.

Detailed review can be found under comments.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,208
Interesting idea for a map.

6 players have to fight 1 uber player to try and win.
However as good as it may seem, the quality of this map is poor.

The terane is extreemly poor, being almost entirly flat with nearly no variation it it at all. Few doodads or destructables are used which meakes it vurging on an eye sour.

Polish wise this map is lacking a lot. The goblin tinker, alchimist and firelord are all missing from the tavern which is very sloppy. Blue who can not make units still can get their upgrades which is pointless as they are of no use to him. The high level creeps are usless as blue and the naga can kill them easilly early on and give no exp past level 5. The tooltips for most custom hero abilities are LACKING, it is entirly unclear what most do. The areas described are unclear as there is no black border like you say there is. Repeating the same tip text over and over again does not help. For some reason it reveals red with for having no main building, this makes the map seem rushed as it is esailly fixable. Also if you build 2 catapults, it still informs you that they have 1 which is not true (should say atleast a generic message).

The map's AI is usless. It does the basics but gets stuck trying to do anything advanced and completly ignores Arthras. The naga AI does NOTHING but harvest which also makes it usless. Really you need to work on your AI.

Ballence wise, I dought this map is near ballenced as the naga can only attack with their hero which is weaker physically than arthras. The "uber" catapults are weak as although they pawn armies, they only target half of the map and can not reach the enemy base. To worsen this they have insane cooldown and cost which means they are only good at defencive when that much worth of units could probably deal a lot more damage where needed. Although I did not test it multiplayer, it is almost certain that one side is stronger than the other (currently I am not sure which).

I would rate this map a 2/5 if it passed the map rules but currently it does not for the reasons of . . .
Your map description (the one you submited the map with) is unclear. It should contain basic information about the map.
Too many tooltips are unclear or broken. They have to all be understandable so you know what the move does without using it.

So 1/5 -
This map has potential but you really need to improve it. If it was fixed up it could certainly be fun for a few games occasionally but currently it is not even worth playing. I recomend you completly remake the terane, as it is a joke currently. The AI needs major work since they are unusable at the present. The Ballence needs to be looked into more carefully to make sure it is fair. Finally do some fine tuning work and it would be a perfectly ok map. Good luck doing all this.
 
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