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Human Selection Aura

I created this model because it looks cool,
Please use, Enjoy!

Updated 24 Dec 2008 :
1. Decreased the file size , 3kb to 2kb.
2. Removed one Material, as well as the geoset and the bone, making it darker.
3. What Pyritie said has done.


s4nji

Keywords:
Human, Selection, s4nji, good, wonderful, good, best
Contents

Human Selection Aura (Model)

Reviews
17:21, 23rd Dec 2008 Pyritie: It's too bright. Get rid of one of the planes. 24th Dec 2008 Pyritie: Changes made, resource approved.

Moderator

M

Moderator

17:21, 23rd Dec 2008
Pyritie: It's too bright. Get rid of one of the planes.

24th Dec 2008
Pyritie: Changes made, resource approved.
 
Level 5
Joined
Mar 22, 2009
Messages
172
it is quite obvious that you extracted this from warcraft's mpq...

Edit:

I found the texture in the mpq, but I now realize that you extracted that texture and made a model that used it.
path is

ReplaceableTextures\Selection\SpellAreaOfEffect.blp
 
Last edited:
Level 10
Joined
May 25, 2021
Messages
376
it is quite obvious that you extracted this from warcraft's mpq...

Edit:

I found the texture in the mpq, but I now realize that you extracted that texture and made a model that used it.
path is

ReplaceableTextures\Selection\SpellAreaOfEffect.blp
I downloaded the war3x.mpq MOD and some idiots had change the Human Selection to Orc's. It took me a huge time to find the right path to it. Thank you for this far-in-the-past comment of yours.
 
Level 10
Joined
May 25, 2021
Messages
376
s4nji: I downloaded a War3x.mpq MOD and it messed up your Aura (Like what you can see in my first attached image). I tried to fix it by importing to the Texture Management the SpellAreaOfEffect.blp from the War3.mpq file (my second attached image) then change to it in the Material Management and remove your path. But it shows nothing in the World Editor and in the game even though it appears fine in the War3 Model Editor (my third attached image).

So I have to find another way to fix it because I want to keep the War3x.mpq MOD file. My question is: "Where does the path in the Texture Management of your model lead to?" - I might be able to directly replace the messed up blp file in that location.
 

Attachments

  • Human Seclection Aura - messed up.jpg
    Human Seclection Aura - messed up.jpg
    240.9 KB · Views: 20
  • SpellAreaOfEffect.jpg
    SpellAreaOfEffect.jpg
    41.8 KB · Views: 14
  • Human Seclection Aura - Fixed.jpg
    Human Seclection Aura - Fixed.jpg
    162.7 KB · Views: 17
Last edited:
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