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HQ Classic Golems

Based on Warcraft 3 Golems, this is my take based on warcraft 3 early description of Mud/Rock/Granite golems.
Contents

HQMudGolem (Icon)

HQRockGolem (Icon)

HQGranitGolem (Icon)

HQMossGolem (Icon)

HQAncientMossGolem (Icon)

Reviews
Panda
The purple aura around the last golem is really nice and i like it! Approved.
in the "simple edit resource" branch, I saw the standard icons of three golems that are repainted.But your work is a work of art just right for the campaign, but I love the standard and minimalism in models, but I couldn't help noticing your work.If I were creating a campaign, I would order icons from you :)
 
"based on warcraft 3 early description of Mud/Rock/Granite golems."

desires to know intensify
Mud Golems: Mud Golems appear as large humanoid figures made entirely of mud or clay. They have a bulky, uneven form, resembling a roughly sculpted figure. Their bodies often show various textures and shapes, resembling wet, packed earth or mud, and they might have moss or small plants growing on their surface. They usually have a somewhat lumpy appearance due to their composition of mud.

Rock Golems: Rock Golems, on the other hand, are composed of rocks or stones held together to form a humanoid shape. They appear as if massive boulders or rocks have been stacked or shaped into a rough semblance of a creature. Their appearance is rugged, with sharp edges and protruding stones forming their limbs and body. They might have a dull, rocky texture with varying shades of earthy colors.

Granite Golems: Granite Golems are the most imposing among the three types. They are entirely made of solid granite, giving them a dense, heavy appearance. Their bodies appear as if sculpted from polished stone, with a rough, textured surface resembling granite rock formations. They are often larger and more massive than Mud or Rock Golems, with a formidable and intimidating presence.

Looking back now, i am not really satisfied with the results of Mud Golem and Granite Golem in this icon pack and I plan to rework them
  • Mud golem - make it look more muddy and liquid, with some wet stones floating in the mud layers (something that would be closer to the mud man from DC)
  • Granite Golem - add Quatz material type eyes and make the whole texture look more Phaneritic.
 
in the "simple edit resource" branch, I saw the standard icons of three golems that are repainted.But your work is a work of art just right for the campaign, but I love the standard and minimalism in models, but I couldn't help noticing your work.If I were creating a campaign, I would order icons from you :)
Can you say the thread page, plz? I want to see them.
 
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