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Wait obviously isn't accurate, waiting 0.1 second and waiting 0.01 seconds is literally the same. How do I wait 0.01 seconds without using a timer? Cause my trigger won't work with a timer..
Wait obviously isn't accurate, waiting 0.1 second and waiting 0.01 seconds is literally the same. How do I wait 0.01 seconds without using a timer? Cause my trigger won't work with a timer..
Well, if I use a timer, how do I detect when it expires in the very same trigger I create it? I need this Wait for actions that execute more times.. (the "For Each Integer A" action)
There is no way to do that. TriggerSleepAction is limited at 0.1 seconds best case (single player, more if multiplayer).
Well, if I use a timer, how do I detect when it expires in the very same trigger I create it? I need this Wait for actions that execute more times.. (the "For Each Integer A" action)
You cannot. You need to either use the timer callback or a trigger that runs when it expires. You then need to instance the local state so that it follows the timer around as it expires. I forget the programming term for this sort of pattern but there is one I am sure.
A real pain it is, but that is the only way to do it.
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