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How to tell if a unit is 'talking'?

Level 6
Joined
Apr 12, 2026
Messages
18
I set a voiceline as indicator for invalid ability target in the trigger editor. Now whenever the ability order fails a target validation, the sound will be attached to unit. I want it to be played as a usual unit sound -- not overlapping with itself or other voicelines from the same unit. Is that possible?
 
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