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How to stop a unit with disabled collision?

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With the spell you could always check what kind of pathability is the in way of the unit in front of it so maybe you could check for a path type that you set up where the walls are with pathing blockers(obviously need o change the pathing field of the doodad) or even add the pathing type to the doodads if you want(this would be a better option for efficiency of the map). The pathing type could be for example unbuildable (if there is already tiles with this you could just change the pathing field of it in jass newgen). Need help with setting up the trigger or examples just ask. =)
 
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Exactly what the title says.

seriously.jpg
 
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