• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Solved] How to set up a replenishment ability for a squad ?

Level 6
Joined
Feb 2, 2025
Messages
36
I'm currently making a map inspired by the game "Battle for middle earth 2" (with units acting as squads, farms giving regular income, Cavalry knocking infantry back, so on and so forth). One of the last core mechanics i want to implement is the ability for squads to replenish their numbers. Either whenever they are under a healing effect (like in Battle for Middle Earth), or similar to Ancestors Legacy and Company of Heroes (where you can replenish them for a fee when they are near a friendly building. I'm still split on the issue for the moment). These "new" units are to act like the squadmates they are replacing.

My problem ? I can't wrap my head around what i need i to do to even begin this.

Here is the link to the squad system I'm using : https://www.hiveworkshop.com/threads/squad-system-v0-9-8.356367
 
Last edited:
Back
Top