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How to play a units animation through triggers

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Level 26
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Mar 19, 2008
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3,140
  • Custom script: call SetUnitAnimationByIndex (your_unit, animationNUMBER)
your_unit can be variable, can be given unit in Jass. animation number - you have to check which number refers to which animation, like for Dreadlord number 3 is Spell animation.

Or:

  • Animation - Playet (Triggering unit) Aninmation_string animation
Fill triggering unit field with your unit. Animation_string needs to be filled with string of animation.

Egzamples: 'stand' for stand animation, 'attack' for attack animation.
For some animation you need to enter few string like:
spell,slam will play Spell slam animation.
stand,defence will play Stand defend animation (for footman).
 
Level 5
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Jun 10, 2010
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145
Use the trigger as Spinnaker said. There's a helping box below the minimap.
 

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