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There are many ways to measure range (distance), one of it, is this:
Measuring Distance
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to *YourAnyKindOfTargetGroundAbility*
Actions
Set CasterLoc = (Position of (Triggering unit))
Set TargetLoc = (Target point of ability being cast)
Set Range = (Distance between CasterLoc and TargetLoc)
Cinematic - Clear the screen of text messages for (All players)
Game - Display to (All players) the text: (The distance between caster's location and the target location is + (String((Integer(Range)))))
Custom script: call RemoveLocation(udg_CasterLoc)
Custom script: call RemoveLocation(udg_TargetLoc)
This trigger will calculate the distance between the caster's position and the target position.
This is the simplest measuring distance method (for simple purpose).
You need to be specify on what you want to measure, and how that it needs to be measured
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