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This is quite confusing to me but Can I ask... How to make units pop out of a doodad with triggers? For example, when you destroy a cage a child will pop out.
Unit - Create 1 Footman for Player 1 (Red) at tempLoc1 facing Default building facing degrees
Custom script: call RemoveLocation(udg_tempLoc1)
If you want to give the unit to the player that killed the cage, you'll have to either give it to a nearby unit when the cage dies, or use a unit instead of a destructable for the cage.
Unit - Create 1 Footman for Player 1 (Red) at tempLoc1 facing Default building facing degrees
Custom script: call RemoveLocation(udg_tempLoc1)
If you want to give the unit to the player that killed the cage, you'll have to either give it to a nearby unit when the cage dies, or use a unit instead of a destructable for the cage.
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