• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to make unit pop out of a Doodad?

Status
Not open for further replies.
Level 25
Joined
Jul 10, 2006
Messages
3,315
  • Cage
    • Events
      • Destructible - Cage 0000 <gen> dies
    • Conditions
    • Actions
      • Set tempLoc1 = (Position of (Dying destructible))
      • Unit - Create 1 Footman for Player 1 (Red) at tempLoc1 facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_tempLoc1)
If you want to give the unit to the player that killed the cage, you'll have to either give it to a nearby unit when the cage dies, or use a unit instead of a destructable for the cage.
 
Level 4
Joined
Jun 2, 2012
Messages
747
  • Cage
    • Events
      • Destructible - Cage 0000 <gen> dies
    • Conditions
    • Actions
      • Set tempLoc1 = (Position of (Dying destructible))
      • Unit - Create 1 Footman for Player 1 (Red) at tempLoc1 facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_tempLoc1)
If you want to give the unit to the player that killed the cage, you'll have to either give it to a nearby unit when the cage dies, or use a unit instead of a destructable for the cage.

Thanks! Will try it right now.
 
Status
Not open for further replies.
Top