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How to make unit pop out of a Doodad?

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  • Cage
    • Events
      • Destructible - Cage 0000 <gen> dies
    • Conditions
    • Actions
      • Set tempLoc1 = (Position of (Dying destructible))
      • Unit - Create 1 Footman for Player 1 (Red) at tempLoc1 facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_tempLoc1)
If you want to give the unit to the player that killed the cage, you'll have to either give it to a nearby unit when the cage dies, or use a unit instead of a destructable for the cage.
 
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Joined
Jun 2, 2012
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  • Cage
    • Events
      • Destructible - Cage 0000 <gen> dies
    • Conditions
    • Actions
      • Set tempLoc1 = (Position of (Dying destructible))
      • Unit - Create 1 Footman for Player 1 (Red) at tempLoc1 facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_tempLoc1)
If you want to give the unit to the player that killed the cage, you'll have to either give it to a nearby unit when the cage dies, or use a unit instead of a destructable for the cage.

Thanks! Will try it right now.
 
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