- Joined
- May 13, 2017
- Messages
- 21
I'm an amateur map maker, so I'm making triggers that I do not know if they are MUI or not. Please someone tell me how do i make entering region a MUI. For my RPG map
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Shipyard
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Events
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Unit - A unit enters Shipyard <gen>
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Conditions
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(Unit-type of (Entering unit)) Equal to Peasant
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Actions
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If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set PlayingUnit = Footman 0271 <gen>) else do (Do nothing)
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If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set PlayingUnit = Footman 0272 <gen>) else do (Do nothing)
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If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set PlayingUnit = Footman 0273 <gen>) else do (Do nothing)
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If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set PlayingUnit = Footman 0274 <gen>) else do (Do nothing)
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If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set PlayingUnit = Footman 0275 <gen>) else do (Do nothing)
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-------- Setup for Dialog 1 --------
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Set EnteringUnit = (Entering unit)
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Dialog - Clear MapTeleportShip
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Dialog - Change the title of MapTeleportShip to Travel to Shipyard?
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Dialog - Create a dialog button for MapTeleportShip labelled Yes
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Set DialogButtons[1] = (Last created dialog Button)
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Dialog - Create a dialog button for MapTeleportShip labelled No
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Set DialogButtons[2] = (Last created dialog Button)
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-------- Showing the dialog to all players --------
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Dialog - Show MapTeleportShip for (Owner of (Entering unit))
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Unit - Pause (Entering unit)
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