how to make active spell into passive

Status
Not open for further replies.
Level 6
Joined
May 9, 2011
Messages
228
guys anyone know to make active spells into passive this is my big question when i search this into the google it appears " passive to active " and i want an answer how to make it?
 
Do you mean in Object Editor? If you do, you cant, you got to make a new spell.
But if you mean to make an ability into passive when you use it, make a new passive spell, and use the "Remove abilty" action to remove the old, and "Add ability" action to add the passive.
 
By tower you mean Build Scout Tower? You need to define when the tower will be created. Since it's a passive, you will need to specify when the construction is going to be triggered, everytime the unit attacks, a % chance to spawn it, everytime the unit that bears the ability to spawn it on death, what?
The key is "Unit - A unit learns a skill". So, if you want to spawn it on unit's death, you can use:
  • Trigger
  • Events
    • Unit - A unit learns a skill
  • Conditions
    • (Hero learned skill) Equal to X
  • Actions
    • Trigger - Add to Trig <gen> the event (Unit - (Triggering unit) dies)
  • Trig
  • Events
  • Conditions
  • Actions
    • Set Point1 = (Position of (Triggering unit))
    • Unit - Create 1 Scout Tower for (Owner of (Triggering unit)) at Point1 facing Default building degrees
    • Unit - Add a 30.00 seconds Generic expiration timer to (Last created unit)
    • Custom script: call RemoveLocation (udg_Point1)
 
yeah i make a td map and i want the tower to cast a passive spell chain lightning just like the map Elemental Td or Element TD i think the tower can cast passively
 
Status
Not open for further replies.
Back
Top