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how to make active spell into passive

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Level 6
Joined
May 9, 2011
Messages
228
guys anyone know to make active spells into passive this is my big question when i search this into the google it appears " passive to active " and i want an answer how to make it?
 
Level 2
Joined
Jan 19, 2011
Messages
19
Do you mean in Object Editor? If you do, you cant, you got to make a new spell.
But if you mean to make an ability into passive when you use it, make a new passive spell, and use the "Remove abilty" action to remove the old, and "Add ability" action to add the passive.
 
Level 7
Joined
May 18, 2010
Messages
264
Just remove the Active spelL
add passive spell
? big deal
And more info plx
 
By tower you mean Build Scout Tower? You need to define when the tower will be created. Since it's a passive, you will need to specify when the construction is going to be triggered, everytime the unit attacks, a % chance to spawn it, everytime the unit that bears the ability to spawn it on death, what?
The key is "Unit - A unit learns a skill". So, if you want to spawn it on unit's death, you can use:
  • Trigger
  • Events
    • Unit - A unit learns a skill
  • Conditions
    • (Hero learned skill) Equal to X
  • Actions
    • Trigger - Add to Trig <gen> the event (Unit - (Triggering unit) dies)
  • Trig
  • Events
  • Conditions
  • Actions
    • Set Point1 = (Position of (Triggering unit))
    • Unit - Create 1 Scout Tower for (Owner of (Triggering unit)) at Point1 facing Default building degrees
    • Unit - Add a 30.00 seconds Generic expiration timer to (Last created unit)
    • Custom script: call RemoveLocation (udg_Point1)
 
Level 6
Joined
May 9, 2011
Messages
228
yeah i make a td map and i want the tower to cast a passive spell chain lightning just like the map Elemental Td or Element TD i think the tower can cast passively
 
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