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Hi
You just have to place 4 or if you want it to be a real circle and not a square, more areas (I called them positionX) and to order your unit to move to the next position after it entered one of them.
moveincircle
Events
Unit - A unit enters position1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move to (Center of position2 <gen>)
-Maybe you can do it in a simpler way, but right now, I can't imagine how.
[Offtopic]My editor is German, so I had to translate the trigger myself. Maybe some things are called different from how I called them.[/Offtopic]
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