• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import JetFangInferno's FireTornado Model?

Status
Not open for further replies.
Level 2
Joined
Aug 28, 2006
Messages
9
Recently I have been looking for a Spinning Fire sort of effect and stumbled upon JFI's amazing set of BladeStorms.

However, I am unsure of how to import this model:

http://hiveworkshop.com/resources_new/models/2080/

When I unzip the file I get FireTornado.mdx and Tornado2b.blp. I tried creating some special effects with FireTornado.mdx but unfortunately it was just a fire ball type effect that circled around the hero, and not the actual Tornado/BladeStorm.

I was wondering, what exactly do I do with Tornado2b.blp (and how) and/or how do I obtain the advertised model?

Thanks for your help!
 
Level 32
Joined
Oct 23, 2006
Messages
5,291
Indeed: the model's path should be war3mapImported\FireTornado.mdx

After importing the model, apply it to an ability or or doodad using the object editor (F6).

For example, if you wanted the tornado to be static, set a (one variation) doodad's Art - Model File field to that model.
Object Editor > Doodads > Bench > Art - Model File > war3mapImported\FireTornado.mdx

Add the model to a hero ability like so:
Object Editor > Abilities > Heroes > Brilliance Aura > Art - Target > war3mapImported\FireTornado.mdx

How to: Attach a Model or an Effect to a Unit describes other ways to use such models.
 
Level 2
Joined
Aug 28, 2006
Messages
9
Thanks for the help. I guess when I tried to use it before I was using "Create Special Effect at Point" and it didn't do what I was wanting it to do.
 
Status
Not open for further replies.
Top